Item ConditionGame only: the cartridge in a protective holder, no box or manual. Our grade: Moderate Wear. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.Item DescriptionYou cannot jump in Bionic Commando, and that is exactly what makes it great. Every gap, ledge and enemy outpost has to be conquered with a mechanical grappling arm, and Bionic Commando: Elite Forces carries that defiant idea to the Game Boy Color in one of the most distinctive action games on the system. Developed by Nintendo Software Technology and published by Nintendo in 2000, it is a fresh adventure built in the spirit of Capcom's NES classic.Your mission is to rescue Commando Joe and stop the overlord Arturus from crushing the homeland of Karinia. You can choose to play as a male or female commando, and from there the Bionic Claw is everything: latch onto ceilings, hoist yourself upward, swing across chasms, and let go and reattach mid-flight to string together long runs of movement. Stages sprawl in several directions rather than simply left to right, and many hide communications rooms where you can call in support or eavesdrop on enemy chatter. Across forests, deserts, mountains and futuristic cities you pick up new weapons and gear between stages, from the assault rifle to the rocket launcher and flamethrower.A map in the style of Super Mario Bros. 3 links the missions together, and enemy trucks patrolling it trigger quick overhead firefights that double as a way to stock up on extra lives. The swinging itself feels smoother and more forgiving than the NES original, which makes this a welcoming way into the series' unusual style.Bionic Commando has a devoted following precisely because it plays like nothing else, and Elite Forces is the rare handheld follow-up that understood why. It is a chapter of the series that many fans missed, a showcase for what a Nintendo team could squeeze out of the Game Boy Color, and a standout example of the swing-or-fall design that made the original a cult favorite.